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Farewelcome Labrynth →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck. | |||||
Average Rating Score | 6.4(11) |
- Card Info
- Card Reviews (11 rating scores)
- Decks with Farewelcome Labrynth (4 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Farewelcome Labrynth" card reviews and rating scores
6.4(11) |
|
18% | (2) | ||
18% | (2) | ||
54% | (6) | ||
9% | (1) | ||
0% | (0) |
フラクトール
2023/06/30 1:29
2023/06/30 1:29
After 10 years, I think you can relive why the attack reaction trap is obsolete.
Simply, it tends to be too late even if you finally open the trap when it is deployed and hit...
By the way, even when you hit yourself, the attack will be negate
Simply, it tends to be too late even if you finally open the trap when it is deployed and hit...
By the way, even when you hit yourself, the attack will be negate
める
2023/04/06 14:51
2023/04/06 14:51
If 《Labrynth Archfiend》is adopted, it is a card that should be used in the set.
It's easy to misunderstand, but "it can be activated even when you attack", so it's not as passive as you think.
Also, since it is targeted by the (2) effect of 《Labrynth Labyrinth》, you can actually destroy 2 cards.
As a bonus, you can set your favorite Normal Trap from the Deck, so it's a stronger card than you think.
It's easy to misunderstand, but "it can be activated even when you attack", so it's not as passive as you think.
Also, since it is targeted by the (2) effect of 《Labrynth Labyrinth》, you can actually destroy 2 cards.
As a bonus, you can set your favorite Normal Trap from the Deck, so it's a stronger card than you think.
ねおんちゃん
2023/03/04 22:50
2023/03/04 22:50
What you're doing is very powerful, but until you do it, it's subtly troublesome.
Fiend is required on the field, and it can only be activated when an attack is declared, so handling is not flattering.
However, since removal and follow-up supply are in one set, it is easy to handle actively because it also responds to your own attacks, the search target is extremely wide, and the name Labrynth is included, etc. A card that glows when you leave it?
If you combine 《Archfiend's Ghastly Glitch》and 《Absolute King Back Jack》, you can get follow-up supply and removal at the same time, even though the odds are related, so I can't deny the impression that it's difficult to handle with such things...
Strong but less necessary, in short, a card in the realm of dueling individuality and ingenuity.
Fiend is required on the field, and it can only be activated when an attack is declared, so handling is not flattering.
However, since removal and follow-up supply are in one set, it is easy to handle actively because it also responds to your own attacks, the search target is extremely wide, and the name Labrynth is included, etc. A card that glows when you leave it?
If you combine 《Archfiend's Ghastly Glitch》and 《Absolute King Back Jack》, you can get follow-up supply and removal at the same time, even though the odds are related, so I can't deny the impression that it's difficult to handle with such things...
Strong but less necessary, in short, a card in the realm of dueling individuality and ingenuity.
asd
2023/01/20 12:28
2023/01/20 12:28
Traps that can be used in response to your own or your opponent's attacks.
A card with a similar activation condition is 《Jelly Cannon》.
Over there is his Deck Bounce, which is the strongest removal, so the reason for using this is that you can set the name "Welcome Labrynth" and follow-up traps.
On the field, he is vulnerable to monster removal and back removal as an attack reaction trap that Fiend is required, and it is quite worrisome that it tends to malfunction.
A card with a similar activation condition is 《Jelly Cannon》.
Over there is his Deck Bounce, which is the strongest removal, so the reason for using this is that you can set the name "Welcome Labrynth" and follow-up traps.
On the field, he is vulnerable to monster removal and back removal as an attack reaction trap that Fiend is required, and it is quite worrisome that it tends to malfunction.
カディーン
2023/01/20 11:52
2023/01/20 11:52
The longer name makes it harder to use Labrynth Trap.
A long way to attack reaction Trap and activation that requires Fiend on the field. The reward is an attack negate, a universal removal, and a Normal Trap search. It's not bad, but it's hard to say that it's the performance you're looking for in a Labrynth.
Conceptually, it's a Labrynth Trap that can be searched with 《Labrynth Archfiend》.
However, the fact that you can activate it with your own attack overcomes the weakness of the attack reaction trap, so that is a clear advantage. The role that negates the attack is the right person to say 《Arianna the Labrynth Servant》. Since there is 《Archfiend's Ghastly Glitch》that matches the search conditions, synergy is also complete.
If you use it in a strange way, you can actively negate the attack, so it can also be used to pull the trigger of 《Double or Nothing!》. You wouldn't expect a one-kill punch from Labrynth. Of course it's out of Labrynth compliance.
The point is not that the performance is bad, but it is a card that is not adopted because it is not a problem without it.
A long way to attack reaction Trap and activation that requires Fiend on the field. The reward is an attack negate, a universal removal, and a Normal Trap search. It's not bad, but it's hard to say that it's the performance you're looking for in a Labrynth.
Conceptually, it's a Labrynth Trap that can be searched with 《Labrynth Archfiend》.
However, the fact that you can activate it with your own attack overcomes the weakness of the attack reaction trap, so that is a clear advantage. The role that negates the attack is the right person to say 《Arianna the Labrynth Servant》. Since there is 《Archfiend's Ghastly Glitch》that matches the search conditions, synergy is also complete.
If you use it in a strange way, you can actively negate the attack, so it can also be used to pull the trigger of 《Double or Nothing!》. You wouldn't expect a one-kill punch from Labrynth. Of course it's out of Labrynth compliance.
The point is not that the performance is bad, but it is a card that is not adopted because it is not a problem without it.
御手洗月
2023/01/20 10:36
2023/01/20 10:36
Needing his Fiend in your field can be activated not only by the opponent's attack, but also by your own attack. Moreover, the target is not a monster to attack, you can also choose his spells and traps other than monsters. The effect is destruction, so you should be careful about that.
シエスタ
2022/06/29 9:16
2022/06/29 9:16
It looks like you're doing something dexterous, but the problem is that you need a demon on the field and you can react to attacks. Labrynth is a theme that excels in handling his traps, so it compensates to some extent...
Since he is aggressive and has the name of Labrynth, I just said that if we adopt a genie statue, it might be an ant.
However, if it is an attack reaction, there is also a barrier force with high removal power, and the demon statue is not such a high priority existence.
Since he is aggressive and has the name of Labrynth, I just said that if we adopt a genie statue, it might be an ant.
However, if it is an attack reaction, there is also a barrier force with high removal power, and the demon statue is not such a high priority existence.
ジュウテツ
2022/04/04 6:50
2022/04/04 6:50
If it's a "Labrynth" Deck, which is based on "Fiend", I think it's excellent that it can be used as an attack reaction trap that responds to your own attacks, and you can set "Compulsory Evacuation Device" and "Archfiend's Ghastly Glitch" from the Deck.
I think one of its strengths is that it works with the effects of 《Labrynth Archfiend》.
I think one of its strengths is that it works with the effects of 《Labrynth Archfiend》.
超弩級スライム
2022/03/28 20:56
2022/03/28 20:56
A card that can be removed and set a Normal Trap.
In addition to removing it, if you can destroy it, you can set up a trap outside the theme.
It can only be activated when an attack is declared, but it can also be activated actively with your own attack by lying down during the opponent's turn due to the effects of other "Labrynth" cards.
It can be removed without depleting resources, and it's a very nasty counter to cards that can't be dealt with in the theme.
Since it can be directly set with effects such as Dragon Decoration Light and Fire Blower, it is easy to handle.
Postscript: I misunderstood that it can be used with free chains.
In addition to removing it, if you can destroy it, you can set up a trap outside the theme.
It can only be activated when an attack is declared, but it can also be activated actively with your own attack by lying down during the opponent's turn due to the effects of other "Labrynth" cards.
It can be removed without depleting resources, and it's a very nasty counter to cards that can't be dealt with in the theme.
Since it can be directly set with effects such as Dragon Decoration Light and Fire Blower, it is easy to handle.
Postscript: I misunderstood that it can be used with free chains.
みめっと
2022/03/17 11:43
2022/03/17 11:43
While the theme is Normal Trap, there are only 3 Normal Traps with theme names among the cards that first appeared, so the idea is to use the power of existing general-purpose Normal Traps. His Labrynth is a concept not found in Trap Decks until now.
One of the few Labrynth Normal Trap is this card that also belongs to the "Welcome Labrynth" Normal Trap that triggers the effect of the Labyrinth Castle. It is also the only original Normal Trap that can be set by the SS trigger effect of the genie statue in the initial men.
Fiend is required on your field + attack reaction type Trap is a very old-fashioned activation condition, which is conspicuously inconvenient, but the effect is a universal single-target removal that works on monsters other than the monster that declared the attack. , It can be used when declaring your own attack, so even if you set it from the genie statue, it's not just a restraint, it feels like a modern adjustment.
Of course, some of the Labrynth monsters have effects that require "when the monster leaves the field due to the effect of a Normal Trap". Since it can come, if you can activate it in the right situation, you can rely on it to earn a numerical advantage at once.
Also, his Labrynth Normal Trap, which is repelled from the set by the additional effect, can also be effectively brought into play if you bite the Toratori in between.
I don't think the priority is very high due to the subtleties of the activation conditions mentioned above, but I think it would be a waste to not include any Normal Trap that can be set from the Deck due to the effect of the Genie Statue. I think so, I would like to compare it with Barrier Trap etc. and decide whether to adopt it.
Conversely, if you don't use the Demon God Statue, I think you don't need this card either.
One of the few Labrynth Normal Trap is this card that also belongs to the "Welcome Labrynth" Normal Trap that triggers the effect of the Labyrinth Castle. It is also the only original Normal Trap that can be set by the SS trigger effect of the genie statue in the initial men.
Fiend is required on your field + attack reaction type Trap is a very old-fashioned activation condition, which is conspicuously inconvenient, but the effect is a universal single-target removal that works on monsters other than the monster that declared the attack. , It can be used when declaring your own attack, so even if you set it from the genie statue, it's not just a restraint, it feels like a modern adjustment.
Of course, some of the Labrynth monsters have effects that require "when the monster leaves the field due to the effect of a Normal Trap". Since it can come, if you can activate it in the right situation, you can rely on it to earn a numerical advantage at once.
Also, his Labrynth Normal Trap, which is repelled from the set by the additional effect, can also be effectively brought into play if you bite the Toratori in between.
I don't think the priority is very high due to the subtleties of the activation conditions mentioned above, but I think it would be a waste to not include any Normal Trap that can be set from the Deck due to the effect of the Genie Statue. I think so, I would like to compare it with Barrier Trap etc. and decide whether to adopt it.
Conversely, if you don't use the Demon God Statue, I think you don't need this card either.
Decks with "Farewelcome Labrynth"
* is adopted as a key card.
● 2022-07-15 Labrynth + Resonator (advice request)
● 2022-04-03 The Red Devil of the Silver Castle
● 2022-03-23 Low-priced Labrynth made with 1 box + cheap general-purpose
● 2022-03-20 Archer of the Silver Castle
Card Category and Effect Category
Effect:Set 1 Spell/Trap
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:negate the attack
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Deck Build Pack Tactical Masters | DBTM-JP024 | 2022-03-19 | Normal |
Ranking and View Num
Rating Score Rank | 6,863 / 13,210 Cards |
---|---|
View Num | 7,102 |
Others
Japanese card name | フェアーウェルカム・ラビュリンス |
---|
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